ROAR is being built and tested at this time

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Re: ROAR is being built and tested at this time

Postby DM-Taino » Wed Jul 21, 2010 1:41 am

Thanks for that doc.. It clears up a bit of confusion I have trying to understand this spawning system. Hopefully their would be more information to help with how to use this/these new function or I should say systems.
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Re: ROAR is being built and tested at this time

Postby superfly2000 » Wed Jul 28, 2010 1:25 pm

Nice, we could really use a crafting system that is easier to implement than the ones avaliable on the vault.

And the default Bioware system is of course way to uncomplete. It could be expanded by scripting but that would be like making a new crafting system from scratch more or less.

I am hoping you will have a somewhat working basic configuration/recipes that can be used on most servers right? So...the "only" work then is to place some of the ingredients around...and hoping that even some of that will be "automatic"...

Excuse me for my lasyness. Anything you can put into this will be great...
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Re: ROAR is being built and tested at this time

Postby superfly2000 » Fri Jul 30, 2010 8:10 am

Any idea how a partially player run ecenomy could be achieved with this system?

I'm thinking along the line of NPC vendors...but such selling the crafted items...and also...some of the ingredients of course.

On our server we have NPC vendors that only buy two of each crafted item.
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Re: ROAR is being built and tested at this time

Postby Barry_1066 » Sat Jul 31, 2010 2:19 pm

There is a merchant system (requires a conversation attached to the NPC) where you can set up to sell or buy anything -- the price does not have to be Bioware gold, it could be CRP coins or pies or codpieces, whatever you set that merchant to accept as trade for their items you set to sell.

All that is done in game and adjusted in game at anytime.
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Re: ROAR is being built and tested at this time

Postby DM-Taino » Sat Jul 31, 2010 6:10 pm

Barry_1066 wrote:There is a merchant system (requires a conversation attached to the NPC) where you can set up to sell or buy anything -- the price does not have to be Bioware gold, it could be CRP coins or pies or codpieces, whatever you set that merchant to accept as trade for their items you set to sell.

All that is done in game and adjusted in game at anytime.

Pretty slick by having use either function we want it to have..
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Re: ROAR is being built and tested at this time

Postby maddogfargo » Mon Aug 02, 2010 1:16 am

Barry_1066 wrote:There is a merchant system (requires a conversation attached to the NPC) where you can set up to sell or buy anything -- the price does not have to be Bioware gold, it could be CRP coins or pies or codpieces, whatever you set that merchant to accept as trade for their items you set to sell.

All that is done in game and adjusted in game at anytime.


Heh... codpieces as the next standard currency eh? I'm going to beed a bigger money pouch...
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Re: ROAR is being built and tested at this time

Postby 420 » Mon Aug 02, 2010 11:13 pm

maddogfargo wrote:
Barry_1066 wrote:There is a merchant system (requires a conversation attached to the NPC) where you can set up to sell or buy anything -- the price does not have to be Bioware gold, it could be CRP coins or pies or codpieces, whatever you set that merchant to accept as trade for their items you set to sell.

All that is done in game and adjusted in game at anytime.


Heh... codpieces as the next standard currency eh? I'm going to beed a bigger money pouch...

Sweet.

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Re: ROAR is being built and tested at this time

Postby Ollebroc » Mon Sep 06, 2010 5:19 am

Are we there yet?
Are we there yet?
Are we there yet?
Are we there yet?

No rush, just hoping that it'll be available before Halloween!!! :twisted:
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