CEP v2.3 Bugs (General)

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Re: CEP v2.3 Bugs (General)

Postby Sockwell123 » Wed Feb 03, 2010 8:08 pm

These are the plugins i've got in the NWN folder:
dbexmysql.dll
libmysql.dll
madhook.dll 2.1.50
mss32.dll
nwnx_functions.dll
nwnx_hashset.dll 1.0.0.0
nwnx_odbc.dll 0.9.2.4
nwnx_resetplugin.dll
nwnx_speech.dll
nwnx_system.dll
nwnx_time.dll
nwnx_vaultster.dll
nwnx-module.dll 2.6.1.0
patchw32.dll
sqlite
sqlite3.dll
zlib.dll
pretty good list of em. and i'm not sure what the numbers are for under the title, but thought i'd include em

Thanks,
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Re: CEP v2.3 Bugs (General)

Postby Sockwell123 » Fri Feb 05, 2010 5:30 am

well.. i re-installed the files.. and it works now..

thanks for pointing in the right direction

Shawn
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Re: CEP v2.3 Bugs (General)

Postby The Amethyst Dragon » Thu Mar 11, 2010 8:56 pm

Found a minor issue with several VFX originally from Rosietreats' Adventure Gear.

Halfling male backpacks are too far from the body, causing them to appear to float at a distance.
vfx_ag_pack001am
vfx_ag_pack002am
vfx_ag_pack003am

Human/Half-Elf male backpacks are a little too close, making them look smaller and "embedded" in the character.
vfx_ag_pack001hm
vfx_ag_pack002hm
vfx_ag_pack003hm

All the other backpacks look just fine.

EDIT: I was able to fix these for myself in gmax. I put them in a .rar for inclusion if you want, available here: backpack fix
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Re: CEP v2.3 Bugs (General)

Postby boodah » Sat Mar 13, 2010 8:00 pm

Hi, CEP team.

Both creature models Hog, Black and Hog, Banded crash the toolset with the message sqrt: DOMAIN error when selected in the creature properties window. Selecting the creature blueprints from the palette also crashes the game.

And here is a big one: Some of the robes do not sync up with the BW riding pheno. Furthermore, in many cases the pheno-numbers in the mdl's were mixed up. To clarify: The mdl's for Pheno Large Riding use the normal pheno robe mdl's as base, while Pheno Normal Jousting use the large robe mdl's as base. Phew, I hope you can understand what I'm talking about :| - if not, just try the Kimono robe - which is synced for riding - and try setting to Large Riding and Normal jousting to see for yourself.

Correcting this is not really hard, but a mind-numbing, rotten work. I did this some time ago for another project, which also used your robes and the associate ridding pheno errors. I don't know if they used the same robe mdl numbers as you do, but if you want to check them out (and that way maybe save yourself some work), throw an email address my way and I'll sent you the files.
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Re: CEP v2.3 Bugs (General)

Postby Barry_1066 » Sat Mar 13, 2010 11:09 pm

boodah wrote:Hi, CEP team.

Both creature models Hog, Black and Hog, Banded crash the toolset with the message sqrt: DOMAIN error when selected in the creature properties window. Selecting the creature blueprints from the palette also crashes the game.

And here is a big one: Some of the robes do not sync up with the BW riding pheno. Furthermore, in many cases the pheno-numbers in the mdl's were mixed up. To clarify: The mdl's for Pheno Large Riding use the normal pheno robe mdl's as base, while Pheno Normal Jousting use the large robe mdl's as base. Phew, I hope you can understand what I'm talking about :| - if not, just try the Kimono robe - which is synced for riding - and try setting to Large Riding and Normal jousting to see for yourself.

Correcting this is not really hard, but a mind-numbing, rotten work. I did this some time ago for another project, which also used your robes and the associate ridding pheno errors. I don't know if they used the same robe mdl numbers as you do, but if you want to check them out (and that way maybe save yourself some work), throw an email address my way and I'll sent you the files.


I am not getting crashes on five different machines with any of the hog models. All these work fine for me on FIVE different machines.

I am not getting any pheno robe model problems as described -- not on five different machines.
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Re: CEP v2.3 Bugs (General)

Postby boodah » Sun Mar 14, 2010 1:13 am

Well, the thing with the two hogs could have to do with my machine (Win7 64bit notebook with GeForce GT240m)... I just tested it again and those two little hogs crashed my toolset again. Not a big problem, if they don't work for my system I just won't use them.

About the robes. It might be, that I wasn't able to articulate my problem in a clear enough fashion (I'm ESL, as you probably guessed already, lol). As a step-by-step way to reproduce the issue I'm talking about: Place a creature. Open the properties window and change Appearance to [Dynamic] Human. Then open up the inventory and equip (as an example) the Bamboo Kimono (which uses robe 14). Go back and change the Phenotype to Normal mounted, then scroll down to Large mounted and notice how the robe doesn't change size. Scroll down again to Normal jousting and notice how the robe changes to the Large phenotype appearance. This doesn't only apply to this robe or the male human appearance, but is also the case with a number of other robes.

I put the files I made for the other project in a hak and placed it on top of the other cep haks. It fixed the issue for some of the robes I checked out so far, so I guess they didn't change the mdl numbers. However robe 57 to 78 still have this problem (I think they weren't included in the project I fixed the files for), in fact they don't have mdl's synced up for both jousting phenos (and their Large riding pheno uses the normal pheno robe mdl again).

Well, as I see that you can upload files with a post (which is an awesome feature by the way) I upload the mdls for you guys to check out, use or disregard as you please.

robes.7z
(1.19 MiB) Not downloaded yet
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Re: CEP v2.3 Bugs (General)

Postby gra_ulv » Mon Mar 15, 2010 3:24 am

Just wanted to post that I had the same problem. My machine is an Asus g60vx with Windows 7 64 bit. With GeForce GTX260M.
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Re: CEP v2.3 Bugs (General)

Postby boodah » Mon Mar 15, 2010 12:25 pm

@gra_ulv: Are you referring to the problem with the hogs?

The thing with the robes has nothing to do with any graphic card or system; it has to do with the mdl's and will occur on every system.
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Re: CEP v2.3 Bugs (General)

Postby gra_ulv » Mon Mar 15, 2010 3:54 pm

Yes the hogs. Should have quoted I suppose.
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Re: CEP v2.3 Bugs (General)

Postby imtherealthing » Mon Apr 12, 2010 5:44 pm

Bummer..one of my favorite giant models is bugged...the : Giant Alternative 08 (CCP) - the face and upper body textures are screwy. Might want to take a look at that...this was the original look from the Monster Manual for the Stone Giant..in my opinion the best giant model around so far. Please fix the texture...compare it to the CCP texture.
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