by kalbaern » Tue Mar 09, 2010 6:25 pm
I agree that the Midgard Hak would add nicely to CEP's additions to the Rural Tileset and hope they consider it.
As for the Aethyr Hak though, it's a full finished hak and can already be added to any Module now. It doesn't add to the core tilesets and was never a part of the CODI sets so it would not seem to meet the CEP's previous stated intent or criteria. Since a "hak" is a "hak" I really don't see why they'd duplicate it for addition to the CEP. I know, many players and builders view the CEP and even Project Q as add-ons and not true haks. So more folk are willing it seems to download and install them.
Myself, I look at the CEP as a mere base for my creations. Thanks to them I was able to remove Ashtefere's Gothic Hak from my own module and will soon have my JPX Mountains Hak removed as well. This was due to the "gothic" tiles being part of the CODI Tilesets that the CEP Team inherited though. The CEP City Exterior has given me the Gothic as well as other city options and the raised terrain for the CEP Rural/Rural Winter has allowed me to build some very nice hilly and mountanous terrain that actually now look better than my old mountain hak versions. (And the pathfinding is also much improved) The skyboxes are also a big part of the environment now, especially in those areas. (Raised terrain is great, raised terrain with a skybox showing hills or peaks in the distance is simply outstanding though)
While the CEP expands the game like never before in a single package for most builders and players, I'll likely always use other haks in my PW. Maxam, Diademous and Six Thrice all have created outstanding tilesets over the years that I use or plan to use soon. The Aethyr Hak mentioned is also on my list of possibilities for a future expansion. But as I said, these are all already stand alone sets and I would never expect to see them in the CEP or even ask that they were.